A group may also have an optional number of dice to drop, a number of high dice removed as a penalty, and a bonus that's added or subtracted from the result of the group. A group can be a single die roll or another roll that's wrapped in parentheses. GROUP = (DIE / "(" ROLL ")") Ī roll is made up of one or more dice groups. If you are familiar with ABNF Form, here is the syntax. Shows how you can combine and generate stats for different types of dice. Unusual and generates a much wider range of numbers. When you reroll ones with, it is the same as. - Roll 4d6, drop the lowest, and reroll ones.- Much more consistent and slightly higher than average.- The standard way of rolling attributes.The die roll format is probably best explained through examples. Because it has to track so many scenarios, this tool will break when you do something too complex, such as. This analyzer will run through all possibilities fairly quickly and tally the results. ![]() As a DM / GM / super-powerful narrator, I decide how the characters get to roll up their attributes and I want to be informed in this decision. The minimum and maximums are pretty easy to manually calculate, but I wanted a way to visually see the distribution of rolls. For instance, should one use 3d6 (roll 3 six-sided dice), 4d6 and drop the lowest (four six-sided dice), 4d4+2 (4 four-sided dice and then add two) or any of the other techniques. I have often wondered about the statistical differences between the ways people roll the statistics for their characters.
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